Devlog
- April 15, 2025 by hezitant#solo, #solorpg, #nautical, #horror, #journal, #journallingAhoy! The tide has shifted. Version 1.5 of Tides of Madness brings two major changes to the game: Port Actions and a complete rework of the Event Tables, now using a modular system for deep narrative... Continue reading
- April 09, 2025 by hezitant#solorpg, #solo, #solo rpg, #journal, #horror, #nauticalThe original Tides of Madness map was built as a single 11x17 spread. It looks great laid across the table or pinned to the wall. But it’s not exactly friendly to home printers, notebooks, or travel... Continue reading
- April 06, 2025 by hezitant#solo, #solorpg, #journaling, #journal, #nautical, #horrorAhoy, Captains! After some reflection, revision, and excellent playtest feedback, Tides of Madness v1.4 is here. This update focuses on clarity, onboarding, and narrative flow. This version should mak... Continue reading
- April 04, 2025 by hezitant#solo, #solorpg, #journaling, #journal, #horror, #nauticalTides of Madness v1.2 is live. I refined the game’s core loop and expanded the player’s journal space with new diegetic tools. It’s still about isolation, unraveling, and what the sea remembers... Continue reading
- April 03, 2025 by hezitant#solorpg, #solo rpg, #journal, #journalingEmbarking on this journey with Tides of Madness marks my inaugural public game release. Thank you for sharing your travels, thoughts, and constructive feedback... Continue reading