Devlog 003 - Deeper Waters
Tides of Madness » Devlog
Tides of Madness v1.2 is live.
I refined the game’s core loop and expanded the player’s journal space with new diegetic tools. It’s still about isolation, unraveling, and what the sea remembers, but now it tracks better.
What’s New in v1.2:
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Expanded to 11 Mission Types... each now with greater narrative weight.
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Voyage Setup + Daily Log Sheets... structured, diegetic pages for journaling your descent.
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2d6 Daily Encounter System... roll results shaped by mission, location, and ship condition.
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Denouement Sheet... final entries. unresolved truths. legacy questions. The voyage ends here.
Files
Tides-of-Madness_Playsheet_v1.2.pdf 333 kB
12 days ago
Tides-of-Madness_Playtest_v1.2.pdf 516 kB
12 days ago
Get Tides of Madness
Tides of Madness
A solo nautical horror role-playing game.
Status | In development |
Category | Physical game |
Author | hezitant |
Tags | journaling, solo, Solo RPG, solorpg |
Languages | English |
More posts
- Devlog 007 - Port Calls and Modular Chaos1 day ago
- Devlog 006 – A Map You Can Hold8 days ago
- Giving Players the Wheel: Adding Port Actions to Tides of Madness10 days ago
- Devlog 005 - Clarity in the Chaos10 days ago
- Devlog 004 - We Found Our Bearings11 days ago
- Devlog 002 - Shaved Down to the Hull13 days ago
- Devlog 001 - Sail the Tides of Madness13 days ago
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