Devlog 003 - Deeper Waters


Tides of Madness v1.2 is live.

I refined the game’s core loop and expanded the player’s journal space with new diegetic tools. It’s still about isolation, unraveling, and what the sea remembers, but now it tracks better.

What’s New in v1.2:

  • Expanded to 11 Mission Types... each now with greater narrative weight.

  • Voyage Setup + Daily Log Sheets... structured, diegetic pages for journaling your descent.

  • 2d6 Daily Encounter System... roll results shaped by mission, location, and ship condition.

  • Denouement Sheet... final entries. unresolved truths. legacy questions. The voyage ends here.

Files

Tides-of-Madness_Playsheet_v1.2.pdf 333 kB
12 days ago
Tides-of-Madness_Playtest_v1.2.pdf 516 kB
12 days ago

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