Tides of Madness
A downloadable game
This is a free playtest version. Feedback appreciated.
Tides of Madness is a solo journaling RPG of doomed voyages, haunted ships, and unraveling minds. You play as the Captain of a vessel crossing a mythic sea where sanity frays, the crew whispers, and something vast stirs beneath the waves. Armed with a logbook, some dice, and your imagination, you’ll chart a journey through fog-choked regions, cursed ports, and supernatural encounters. That is, until the voyage ends in madness, mutiny, or myth.
Features:
- 22 pages of lean, atmospheric rules for solo journaling or improvisational play.
- A unique Mettle/Condition system tied to Sanity, Morale, and Ship Integrity.
- Tiered encounter tables that escalate across a 7–14 day voyage.
- Quirk system that tracks the psychological and supernatural decay of Captain, Crew, and Ship.
- Optional map and logbook templates.
- No saving the world. Just surviving it.
What you need:
- This book
- A journal or playsheet
- 2 six-sided dice
- A quiet hour
- A willingness to see what surfaces
Inspired by: The Terror, Sunless Sea, Moby-Dick, and Call of Cthulhu
Themes: Solitude. Madness. Command. Revelation. The unknowable sea.
Choose a voyage length of 7, 10, or 14 days. Then brave the unknown.
Updated | 1 day ago |
Published | 5 days ago |
Status | In development |
Category | Physical game |
Author | Hezitant |
Made with | Adobe Photoshop, Adobe Illustrator |
Tags | journaling, solo, Solo RPG, solorpg |
Average session | About an hour |
Languages | English |
Download
Development log
- Giving Players the Wheel: Adding Port Actions to Tides of Madness1 day ago
- Devlog 005 - Clarity in the Chaos2 days ago
- Devlog 004 - We Found Our Bearings3 days ago
- Devlog 003 - Deeper Waters4 days ago
- Devlog 002 - Shaved Down to the Hull4 days ago
- Devlog 001 - Sail the Tides of Madness5 days ago