A downloadable game

This is a free playtest version. Feedback appreciated.

Tides of Madness is a solo journaling RPG of doomed voyages, haunted ships, and unraveling minds. You play as the Captain of a vessel crossing a mythic sea where sanity frays, the crew whispers, and something vast stirs beneath the waves. Armed with a logbook, some dice, and your imagination, you’ll chart a journey through fog-choked regions, cursed ports, and supernatural encounters. That is, until the voyage ends in madness, mutiny, or myth.

Features:

  • 22 pages of lean, atmospheric rules for solo journaling or improvisational play.
  • A unique Mettle/Condition system tied to Sanity, Morale, and Ship Integrity.
  • Tiered encounter tables that escalate across a 7–14 day voyage.
  • Quirk system that tracks the psychological and supernatural decay of Captain, Crew, and Ship.
  • Optional map and logbook templates.
  • No saving the world. Just surviving it.

What you need:

  • This book
  • A journal or playsheet
  • 2 six-sided dice
  • A quiet hour
  • A willingness to see what surfaces

Inspired by: The Terror, Sunless Sea, Moby-Dick, and Call of Cthulhu

Themes: Solitude. Madness. Command. Revelation. The unknowable sea.

Choose a voyage length of 7, 10, or 14 days. Then brave the unknown.

Updated 1 day ago
Published 5 days ago
StatusIn development
CategoryPhysical game
AuthorHezitant
Made withAdobe Photoshop, Adobe Illustrator
Tagsjournaling, solo, Solo RPG, solorpg
Average sessionAbout an hour
LanguagesEnglish

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Tide-of-Madness_Playtest-Map-US-Letter-East-v1.0.jpg 861 kB
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Tide-of-Madness_Playtest-Map-US-Letter-West-v1.0.jpg 820 kB
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Tide-of-Madness_Playtest-Map-11x17-v1.jpg 1.6 MB
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Tides-of-Madness_Playsheet_v1.4.pdf 193 kB
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Tides-of-Madness_Playtest_Rules_v1.4.pdf 537 kB

Development log