Devlog 002 - Shaved Down to the Hull
Tides of Madness » Devlog
Core Rules Changes:
- Added page numbers to the table of contents
- Added new Parts for Captain, Crew, Ship which help explain how to complete the playsheet
- Moved QuickStart rules to a separate document
- Removed the Reference section until rules are further along
- Removed section numbers
- Fixed 2d6 tables to start with 2 and end with 11
- Fixed various formatting issues and typos
- Removed the Before You Embark section and rewrote it as Core Rules
- Reduced the number of entries in the Event tables
- Removed outdated rules references in the Events tables in the Playsheets
- Added the Events tables to the rulebook
- Tightened up the events to save space and make it faster to read
- Rewrote the Quirk tables as simpler d6 tables, and removed the escalation mechanic (tiers) to simplify things. I also ditched the Ship upgrades idea. It was just bloat.
- Removed Ship Attributes of P/I/S (Power, Integrity, and Speed) from Ship descriptions. Leftover from a more complex earlier iteration.
Playsheet Changes:
- Updated front side of the playsheet to match the changes in the core rules
- Updated the rules summary on the back side to match rules in v1.1
- Removed the Standard Ship Positions since I removed individual crew in favor of treating the crew as a whole
Cutting the fat.
Files
Tides-of-Madness_Playtest-Rules-v1.1.pdf 476 kB
13 days ago
Tides-of-Madness_Playsheet_v1.1.pdf 101 kB
13 days ago
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Tides of Madness
A solo nautical horror role-playing game.
Status | In development |
Category | Physical game |
Author | hezitant |
Tags | journaling, solo, Solo RPG, solorpg |
Languages | English |
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- Devlog 004 - We Found Our Bearings11 days ago
- Devlog 003 - Deeper Waters12 days ago
- Devlog 001 - Sail the Tides of Madness13 days ago
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